

Reduced depth of this corner to allow pushing into defender spawn with more safety Image: Riot Games

This also breaks up a vertical 50/50 angle when peeking into the site from B Main.New material stack for cover in B Site that allows you to isolate angles more effectively This allows a new Spike plant location for attackers to defend from within B Main.This creates a new angle into B Main when standing on the new object.On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle. This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point.Increased the width of the B Main doorway

JETT VALORANT UPDATE
This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths. It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking. This is part of a pattern of Duelists superseding more utility-focused Agents that we will continue to look at in the future. We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller.
JETT VALORANT PATCH
In Patch 1.0, we increased Jett’s smoke duration to 7 seconds (from the then 4 seconds), and we are partially undoing that now. In a continuation of the Controller changes from Patch 2.0, we felt it was important to consider Jett’s smokes as well.
JETT VALORANT FULL
More importantly, Riot has also carefully increased the cover on Split’s bomb sites, which should lead to significantly more interesting fights around them.įor a look at everything that changed in Valorant patch 2.01, you can check out Riot’s full patch notes. In this second round of major updates to the map, the developer has cleaned up some of Split’s odd angles and tight doorways in favor of more open spaces that feed players a little more information while they’re on the move.

Thankfully, it seems that Riot felt this way as well. This led to transitions from one site to another being incredibly slow, and also resulted in site-takes and post-plants that felt a little too same-y. It relied too heavily on artificial angles created by odd cubby areas in hallways, and it had bomb sites that were far too open. When Split was first released, it was an excellent example of some of Valorant’s biggest map design problems. This time around there’s a slight nerf to Jett, but the main focus of this patch is a massive overhaul of the Split map, which has consistently been one of players’ least favorite maps. After its huge update last week, which included a whole new Agent, Valorant is already back with another patch.
